Levels

This page documents the levels in Super Mario 3D Land. For information on Objects, ObjectData or StageData go to their respective pages.

Overview
The levels are split up into 3 .szs files: Map, Design and Sound. These are NARC files Yaz0-compressed, and their contents vary between them, but they all have a StageData.byml file, which determines the properties for every object of its respective class.

Map
Stores all the objects, cameras, and area properties.

Design
Stores LightArea and FogArea properties.

Sound
Stores sound related areas such as BgmChangeArea, SoundEmitArea etc,.

Level types
These are level definitions as per.

Regular levels
Defined ingame as, they form the bulk of all numbered levels in the game.

Fortresses 3DL_Fortress.png
Defined ingame as, these levels take place in a bowser castle and end with a bridge section where you have to avoid a fake Bowser.

Toad Houses 3DL_ToadHouse.png
Defined ingame as, these levels are Toad houses the player can enter. Inside there's usually a Toad and a present box with a powerup, and once this powerup is obtained and the player leaves, the level will deactivate. This is a list of all Toad houses:

Album House 3DL_Album.png
Defined ingame as, this level appears in  and allows the player to see all unlocked image cards.

Airships 3DL_Airship.png
Defined ingame as, these levels usually start as autoscroll sections and then transition into a bossfight at the end.

Mystery Boxes 3DL_Mysterybox.png
Defined ingame as, they randomly switch when you enter them, and deactivate for a while when you beat them. This is a list of all possible MysteryBox levels:

Castles 3DL_Bowser.png
Defined ingame as, these levels are very similar to fortresses but they only appear in  and.

Crown 3DL_Championship.png
Defined ingame as, this is the final level of the game, can only be accessed when the player finishes every level as Mario and Luigi with every Starcoin and every golden flagpole.

Other
Apart from regular levels there's 2 special level types

No level
Defined as, determines a place in the worldmap where there's no level.

Pipe 3DL_Pipe.png
Defined as, used at the start of every world, unlocks once you beat  and then after unlocking each special world.

Level list
The following is a list of levels with their respective files: (needs option to collapse world columns)