FogAreas

FogAreas are a type of Area that control the amount of fog seen by the player when inside them. To function properly FogAreas will need to be put under the  section of your level, just like most other Areas.

= Overview = The following must be true for FogAreas to work:
 * They will need to be placed on the Design file of the level, specifically in the AreaObjInfo section in StageData.byml.
 * There needs to be a FogParam.byml file in the Design file, where we will set the values for each FogArea and a default fog for the level.

In-Editor Explanation
(We assume there's a base level understanding of the way T4D works)
 * 1) We open the level or the Design file of the level
 * 2) Under AreaObjInfo we add a new FogArea
 * 3) We go to the Args tab and change Arg0 (or Area Id if the option is visible) to the id of the fog we want to use, we can use this number on multiple FogAreas.
 * 4) We click on the "Edit Fog" (or similar) button that is now visible
 * 5) Now we have access to the fog editor, you can change the values as you see fit (explanation), when you're done, click on "OK"
 * 6) If we now save and test in-game, when the player reaches the zone where the area would be, we'll be able to see fog with the properties we assigned.

Fog params
For more info on the fog parameters and variables check FogParamX.byml