Levels

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The levels are split up into 3 .szs files: Map, Design and Sound. These are NARC files Yaz0-compressed, and their contents vary between them, but they all have a StageData.byml file, which determines the properties for every object of its respective class.

Map
Stores all the objects, cameras, and area properties.

Design
Stores LightArea and FogArea properties.

Sound
Stores sound related areas such as BgmChangeArea, SoundEmitArea etc,.

Level list
The following is a list of levels with their respective files: